PBR Suppport

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fahdriyami
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PBR Suppport

Post by fahdriyami »

I was wondering if any FSDG airports will be updated with PBR support?
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horst18519
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Re: PBR Suppport

Post by horst18519 »

Can you please specify what you mean with that?
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Er!k
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Re: PBR Suppport

Post by Er!k »

PBR (Physical Based Rendering) is a new lighting technique introduced in Prepar3Dv4.4. By using this each material will have its own reflection properties. So shiny metal will have other reflections than bricks for instance.
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horst18519
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Re: PBR Suppport

Post by horst18519 »

I'm familiar with the term. I don't think it'll add much options for scenery developers though, at least for now. We're already experimenting with the new textures but it looks like they're more interesting for use in SimObjects.
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fahdriyami
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Re: PBR Suppport

Post by fahdriyami »

I've flown into LatinVFR's SCEL before and after they added PBR textures, and the difference is incredible. Seeing the light reflect across the terminal buildings as you're landing feels so natural and realistic. I really hope it gets added to more and more airport scenery.

Here is a good side-by-side of PBR on and off in SCEL: https://fselite.net/previews/fselite-ex ... -previews/

The only pain-point for me is that the landclass doesnt support PBR yet, so there is a contrast between the airport and the surrounding scenery, but I'm hoping Lockheed will expand PBR in future releases.
PC Specs - AMD Ryzen 7900X3D, Asus ProArt X670E-Creator, 64GB DDR5, NVIDIA RTX 3090 FE, 2x Samsung 980 nvme RAID 0, Samsung 870 4TB SSD, Samsung CF791 Ultrawide, Windows 11 Pro 64-bit.

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