[Solved] Thessaloniki problem
Re: Thessaloniki problem
This is v2 correct?
SteveDX10 fixer being used?
SteveDX10 fixer being used?
Re: Thessaloniki problem
Yes, v2 with Steve's fixer
Re: Thessaloniki problem
Which version of DX10 fixer are you using? Have you made any changes to default settings?
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Re: Thessaloniki problem
fixer 2.7. Could you specify what default settings do you mean?
Re: Thessaloniki problem
What I meant is, did you make any changes in legacy shaders, lights/effects since the installation?Armando83 wrote:fixer 2.7. Could you specify what default settings do you mean?
I just installed v2.7 and without tweaking any settings, the lights seem to be working fine. Did you also have problems during night time?
Re: Thessaloniki problem
At night time they look like lights in the air. I have unchecked 3D city lights in FSDG configurator and these anomalies disappeared. My settings in fixer as below:
Thessaloniki problem
Armando83 wrote:At night time they look like lights in the air. I have unchecked 3D city lights in FSDG configurator and these anomalies disappeared. My settings in fixer as below:
OK, thanks.
Extract the attached file and place into:
FSDG\FSDG-Thessaloniki\FSDG-Thessaloniki_2_Scenery\texture\
Activate 3D lights & let me know if this worked.
Re: Thessaloniki problem
This file has eliminated squares at daytime. Thank you!
As for the night, is it OK that lights are located so high?
As for the night, is it OK that lights are located so high?
Thessaloniki problem
The lights are pretty high so that they are seen best from higher altitudes. Some might still remain around the airport though-can you draw a radius around the airport where you get 'high' lights?
I ll get you a file that excludes them.
I ll get you a file that excludes them.