Thessaloniki X - Prepar3D 2.3 update?
Thessaloniki X - Prepar3D 2.3 update?
Hello FSDG-Team!
I´d like to enjoy one of my "Top 5" scenerys using Prepar3D v2.3.
Are there any plans for a update? I already applied the v2.1 patch fixing the runway lights.
I got following issues:
No PAPI-lights shown
3D-Lights don´t work, the default.xml entry was made.
Water channel near RWY16: water sticks out even if mesh resolution is set to 1m.
Regards
Stephan
I´d like to enjoy one of my "Top 5" scenerys using Prepar3D v2.3.
Are there any plans for a update? I already applied the v2.1 patch fixing the runway lights.
I got following issues:
No PAPI-lights shown
3D-Lights don´t work, the default.xml entry was made.
Water channel near RWY16: water sticks out even if mesh resolution is set to 1m.
Regards
Stephan
Re: Thessaloniki X - Prepar3D 2.3 update?
Hi Stephan,Nepomuk wrote:Hello FSDG-Team!
I´d like to enjoy one of my "Top 5" scenerys using Prepar3D v2.3.
Are there any plans for a update? I already applied the v2.1 patch fixing the runway lights.
I got following issues:
No PAPI-lights shown
3D-Lights don´t work, the default.xml entry was made.
Water channel near RWY16: water sticks out even if mesh resolution is set to 1m.
Regards
Stephan
thanks for the feedback, working on the update.
Could I ask about 3D lights, were you able to see 3D lights before P3Dv2.3 ?
Re: Thessaloniki X - Prepar3D 2.3 update?
Hello Emilios!
Sorry, i did not test the scenery before v2.3.
Another small issue with FTX Global Vector:
The coast south of the aiport (near Epanomi and Nea Irakleia) only looks good if i disable "cvx_Thessaloniki_shore[EG].bgl"
I may post screenshots if needed.
Regards
Stephan
Sorry, i did not test the scenery before v2.3.
Another small issue with FTX Global Vector:
The coast south of the aiport (near Epanomi and Nea Irakleia) only looks good if i disable "cvx_Thessaloniki_shore[EG].bgl"
I may post screenshots if needed.
Regards
Stephan
Re: Thessaloniki X - Prepar3D 2.3 update?
>>Sorry, i did not test the scenery before v2.3.Nepomuk wrote:Hello Emilios!
Sorry, i did not test the scenery before v2.3.
Another small issue with FTX Global Vector:
The coast south of the aiport (near Epanomi and Nea Irakleia) only looks good if i disable "cvx_Thessaloniki_shore[EG].bgl"
I may post screenshots if needed.
Regards
Stephan
3D lights are placed as autogen in the city. P3D has problems displaying add-on autogen, even when added in the default.xml file. I thought this would be resolved in by now, i'll have to see if LM has plans to change that.
>>Another small issue with FTX Global Vector:
The coast south of the aiport (near Epanomi and Nea Irakleia) only looks good if i disable "cvx_Thessaloniki_shore[EG].bgl"
I may post screenshots if needed.
Please do post some screens to get a better idea.
Re: Thessaloniki X - Prepar3D 2.3 update?
Near Nea Irakleia:
"cvx_Thessaloniki_shore[EG].bgl" enabled: "cvx_Thessaloniki_shore[EG].bgl" disabled: I guess its the same problem described here:
http://forum.aerosoft.com/index.php?/to ... vates-utx/
"cvx_Thessaloniki_shore[EG].bgl" enabled: "cvx_Thessaloniki_shore[EG].bgl" disabled: I guess its the same problem described here:
http://forum.aerosoft.com/index.php?/to ... vates-utx/
Re: Thessaloniki X - Prepar3D 2.3 update?
Actually there are 3D-lights at the streets, but i´m not sure if it´s FTX Global lights or LGTS X lights:
Re: Thessaloniki X - Prepar3D 2.3 update?
Hello Emilios!
I have no correct myself:
1) the PAPIs are there
2) Water channel near RWY16 looks good!
I´m not sure if it is P3D V2.4 or if i made a error during installing the P3D v2.1 patch.
The only small glitch is that the outer most RWY34 PAPI light on the right hand side is darkened by the 3D-Grass.
I installed LGTSX into FSX and compared the lights. The lights on my screenshot are the FS Global X lights. The custom 3D lights don´t show.
Regards
Stephan
I have no correct myself:
1) the PAPIs are there
2) Water channel near RWY16 looks good!
I´m not sure if it is P3D V2.4 or if i made a error during installing the P3D v2.1 patch.
The only small glitch is that the outer most RWY34 PAPI light on the right hand side is darkened by the 3D-Grass.
I installed LGTSX into FSX and compared the lights. The lights on my screenshot are the FS Global X lights. The custom 3D lights don´t show.
Regards
Stephan
Re: Thessaloniki X - Prepar3D 2.3 update?
Hi Stephan,Nepomuk wrote:Hello Emilios!
I have no correct myself:
1) the PAPIs are there
2) Water channel near RWY16 looks good!
I´m not sure if it is P3D V2.4 or if i made a error during installing the P3D v2.1 patch.
The only small glitch is that the outer most RWY34 PAPI light on the right hand side is darkened by the 3D-Grass.
I installed LGTSX into FSX and compared the lights. The lights on my screenshot are the FS Global X lights. The custom 3D lights don´t show.
Regards
Stephan
thanks for the update. I haven't touched the files yet since I was waiting for the 2.4 update from LM. Your patch was installed correctly, it was the v2.4 that's fixed those stuff.
3D lights, i know the autogen problem in P3D, unfortunately I don't see a quick fix for those. But we are preparing a 'master' update for all our products to make them fully P3Dv2 compatible. 3D lights at LGTS will be fixed too.