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FSDG scenery for MSFS compatible with AI traffic?

Posted: Thu Nov 11, 2021 2:33 pm
by Peter Webber
Good day. I hve recently installed AI traffic using AIG installer for MSFS.
At FSDG FACT, (MSFS) for example, the AI will taxi to the hold short markers and then stop and slowly spin as if "confused". A user in the AVSIM forums posted this:

"Could be that a lot of scenery developers didn't connect the nodes in the AFCAD files on taxiways and runways. Which makes an ai plane confused when it approaches the runway hold short line. Reading that imagine sim Atlanta is a prime example".

Could anyone in the "know" tell us whether this is the case for FSDG scenery for MSFS?
Regards,
Peter Webber.

Re: FSDG scenery for MSFS compatible with AI traffic?

Posted: Sun Nov 14, 2021 7:31 am
by Er!k
Too bad MSFS does not have seperate AFCAD files... In P3D and FSX I was able to fix these issues by myself as well as adding airline codes to have the correct airline at the correct terminal.

Re: FSDG scenery for MSFS compatible with AI traffic?

Posted: Mon Nov 15, 2021 2:34 am
by horst18519
Since there are only few AI traffic addons available for MSFS, we developers don't pay much attention to these features. That will surely change in the future.
That being said, there should be no issues with AI traffic on our airports. The taxiways are indeed linked to the runways.

Re: FSDG scenery for MSFS compatible with AI traffic?

Posted: Mon Nov 15, 2021 3:12 pm
by Peter Webber
horst18519 wrote:
Mon Nov 15, 2021 2:34 am
Since there are only few AI traffic addons available for MSFS, we developers don't pay much attention to these features. That will surely change in the future.
That being said, there should be no issues with AI traffic on our airports. The taxiways are indeed linked to the runways.
Thanks for the feedback! Will do some more research from my side..