FSDG scenery for MSFS compatible with AI traffic?
Posted: Thu Nov 11, 2021 2:33 pm
Good day. I hve recently installed AI traffic using AIG installer for MSFS.
At FSDG FACT, (MSFS) for example, the AI will taxi to the hold short markers and then stop and slowly spin as if "confused". A user in the AVSIM forums posted this:
"Could be that a lot of scenery developers didn't connect the nodes in the AFCAD files on taxiways and runways. Which makes an ai plane confused when it approaches the runway hold short line. Reading that imagine sim Atlanta is a prime example".
Could anyone in the "know" tell us whether this is the case for FSDG scenery for MSFS?
Regards,
Peter Webber.
At FSDG FACT, (MSFS) for example, the AI will taxi to the hold short markers and then stop and slowly spin as if "confused". A user in the AVSIM forums posted this:
"Could be that a lot of scenery developers didn't connect the nodes in the AFCAD files on taxiways and runways. Which makes an ai plane confused when it approaches the runway hold short line. Reading that imagine sim Atlanta is a prime example".
Could anyone in the "know" tell us whether this is the case for FSDG scenery for MSFS?
Regards,
Peter Webber.