FSDG P3D v5 SDK Compliance.

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Peter Webber
Posts: 59
Joined: Thu Nov 22, 2018 6:15 pm
FS-Version: MSFS

FSDG P3D v5 SDK Compliance.

Post by Peter Webber » Sat May 09, 2020 9:02 am

Good day. This is not a big deal for me, but I use a certain addon aircraft which has recently been updated to work with P3D v5. The developer has indicated that a certain function of their EFB may not work if "the airport scenery BGL's have not been re-exported using the P3D v5 SDK". Some developers have only changed their scenery installer to P3D v5. I was wondering what is the situation with FSDG airports? As I said, it is not a big deal for me since the airport scenery works great in v5, but just to know should I come across this when using my addon aircraft. Regards, Peter.
Peter Webber

Prepar3D v5 & MSFS / Windows 10 Home Edition / CPU i7-7700K / MSI Z270 XPower Gaming Titanium / Samsung 960 EVO M.2 500GB / Corsair Vengeance DDR4 32GB 3000MHz / MSI Geforce GTX 1080Ti Gaming X

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horst18519
Posts: 2444
Joined: Thu Dec 15, 2011 4:28 pm
FS-Version: MSFS

Re: FSDG P3D v5 SDK Compliance.

Post by horst18519 » Sat May 09, 2020 9:45 am

Peter, we are not aware of any incompabilities with v5. There are a few aircraft models that seem to create problems with PBR ground textures, we had a few of those reports in P3Dv4 - but even that should not be the case in P3Dv5.
Let us know if you run into any issues, though.
- Thorsten -

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