Bodrum - Surrounding Texture Issues
Posted: Sun Dec 24, 2017 3:32 pm
Hi,
I'm having some significant issues with this scenery I recently picked up. The airport itself appears to render without issue, but the surrounding countryside is a mess of textures - mismatched, blurry... sometimes random water tiles appear too! All of these seem to randomly change, with texture squares swapping about as I fly around the area! A couple of screenies to illustrate:
https://imgur.com/lODKjBH
https://imgur.com/rvvqWNK
I'm sure it must be a conflict, but I've yet to chase it down. I've looked for other BGL files that might be causing a conflict, and the only other thing I can find is one from MyTraffic, and renaming that to BGL.OFF makes no difference. Here's a snap of what Little Navmap reports about where it's getting LTFE data from:
https://imgur.com/4bn2m5T
I've uninstalled the FSDG Bodrum scenery, and the default textures looks fine, with no anomalies. I reinstalled, running as admin, and I get the exact same issues back again :/
I'm running P3D 4.1 on Windows 10 Home, I have FTX Global and Vector, and use Toposim terrain mesh.
One other strange issue I encountered, which may or may not stem from the same root cause... When taxiing around the apron it appeared as though I was going over grass, with particles kicked up from the wheels, and one time the aircraft even crashed. Clearly what the simulator thinks the ground surface is doesn't tally with what's being rendered.
Any help would be greatly appreciated!
Thanks,
Sam.
I'm having some significant issues with this scenery I recently picked up. The airport itself appears to render without issue, but the surrounding countryside is a mess of textures - mismatched, blurry... sometimes random water tiles appear too! All of these seem to randomly change, with texture squares swapping about as I fly around the area! A couple of screenies to illustrate:
https://imgur.com/lODKjBH
https://imgur.com/rvvqWNK
I'm sure it must be a conflict, but I've yet to chase it down. I've looked for other BGL files that might be causing a conflict, and the only other thing I can find is one from MyTraffic, and renaming that to BGL.OFF makes no difference. Here's a snap of what Little Navmap reports about where it's getting LTFE data from:
https://imgur.com/4bn2m5T
I've uninstalled the FSDG Bodrum scenery, and the default textures looks fine, with no anomalies. I reinstalled, running as admin, and I get the exact same issues back again :/
I'm running P3D 4.1 on Windows 10 Home, I have FTX Global and Vector, and use Toposim terrain mesh.
One other strange issue I encountered, which may or may not stem from the same root cause... When taxiing around the apron it appeared as though I was going over grass, with particles kicked up from the wheels, and one time the aircraft even crashed. Clearly what the simulator thinks the ground surface is doesn't tally with what's being rendered.
Any help would be greatly appreciated!
Thanks,
Sam.