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LGTS/LGIR v2.1 update FSX?

Posted: Wed Mar 02, 2016 2:15 pm
by Er!k
Hi guys, just noticed the 2.1 updates for LGIR and LGTS. I run FSX; if I update will the vehicles be gone? Or will it just use the new system instead of AES?

Re: LGTS/LGIR v2.1 update FSX?

Posted: Wed Mar 02, 2016 3:38 pm
by EmilG
We have new apron traffic animation which is compatible with both P3D and FSX.

If you wan however, you can still use AESLite for FSX; the option is still available in the config tool

Re: LGTS/LGIR v2.1 update FSX?

Posted: Wed Mar 02, 2016 3:54 pm
by Martin_Starski
new apron traffic animation
I understand that the car traffic on nearby roads is still not simulated in P3D :(
I really miss it, because with it the approach to the runway 34 was more enjoyable.

Re: LGTS/LGIR v2.1 update FSX?

Posted: Wed Mar 02, 2016 4:00 pm
by EmilG
You can however still use road traffic (from display settings). We have removed the previous road vector exclusions, so you should be able to see P3D car traffic on nearby roads.

Re: LGTS/LGIR v2.1 update FSX?

Posted: Tue Mar 08, 2016 10:42 am
by Martin_Starski
Thanks for this option. Unfortunately it's not a good solution for me because due to performance I only wanted to see the traffic just before touchdown (for example like in EETN in P3D). Otherwise my fps are not so good as I want to.

Besides, after road vector exclusion I also see the FTX lights on Thessaloniki city, which seems to not fit into your city scenery well :-:

Re: LGTS/LGIR v2.1 update FSX?

Posted: Tue Mar 08, 2016 2:00 pm
by EmilG
Where do FTX lights re-appear after removing the exclusion?

Re: LGTS/LGIR v2.1 update FSX?

Posted: Wed Mar 09, 2016 10:37 pm
by Martin_Starski
I'm talking about the lights in the city around the airport, which I was not able to see before - I presume they are generated by FTX. Please correct me if I'm wrong.

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Re: LGTS/LGIR v2.1 update FSX?

Posted: Thu Mar 10, 2016 2:06 am
by EmilG
Those are our own 3D lights which come with the scenery. Those are fitting the ground image of Thessaloniki.
If you prefer not to have them, you can de-activate those in the scenery configurator.