[Solved] Several Issues with P3Dv2 Sharm El-Sheikh v2
Posted: Tue Feb 24, 2015 4:27 am
Hi there,
Just bought the aforementioned and while I think there is a lot great about the scenery, there are a few things I'm concerned about.
First, the landclass. The default landclass is rather inaccurate so I was please to see that a developer took the time to adjust the surrounding landclass presumably to 1) make the entire area a more accurate representation of the real world and 2) to better blend with the airport scenery. Full disclosure: I currently use FTX Global and Vector but no sort of landclass (ORBX's landclass product for this region is likely years away). I noted this in the SimMarket description (although I bought directly from FSDG): "Landclass, coastlines and roads adjustments for smooth transition to default scenery."
The included landclass files have done this to the area:
Removing the landclass files largely fix the problems but I still raise this in case there's either another issue at play here or if you wish to use customer feedback to adjust future versions or updates.
The next shot is from the opposite side of the airport--and facing the opposite direction--but you'll see how much more proper the region looks (at least based on a Google Maps search). The developed area closest to the aircraft is perhaps a bit off but I can tell that that's default landclass and textures and there is no landclass designation (or texture, for that matter) for, essentially, "desert city." Again, though, this is with the files named "LC_5721.bgl" and "LC_5722.bgl" removed.
Second, there is some particularly bad shimmering emanating from the balcony railings of a lot of the residential buildings and apartments (specifically, the ones underlying the northeastern approach). As most folks are aware, as P3D moves forward, it seems like shimmering becomes more and more of an issue. Especially considering the lack of a proper nVidia driver profile. However, is there a way to add mipmaps to the building/railing textures? I don't think I stretch reality here when I say it's some of the worst shimmering I've seen (but, in fairness, I'm sure it's inherent to the nature of texturing and modeling buildings with small, thin railings and such). Obviously, forceful anti-aliasing will solve the issue (i.e. SGSS 8x) but the moment any clouds become present, the video card will bottleneck the sim quite significantly (I have a pretty powerful system, by the way).
Lastly, I'm seeing what appear to be custom PAPI lighting on top of what looks like ADE default runway/PAPI lighting. I've of course checked for duplicate AFCADS and I don't currently have MyTraffic running (I'm intrigued and waiting for v6 to be released) so I can rule those issues out.
Thanks for any help or input you can provide. Again, it's a great scenery in whole and a wonderful destination in real-life and in a largely neglected sim region.
Garrett
Just bought the aforementioned and while I think there is a lot great about the scenery, there are a few things I'm concerned about.
First, the landclass. The default landclass is rather inaccurate so I was please to see that a developer took the time to adjust the surrounding landclass presumably to 1) make the entire area a more accurate representation of the real world and 2) to better blend with the airport scenery. Full disclosure: I currently use FTX Global and Vector but no sort of landclass (ORBX's landclass product for this region is likely years away). I noted this in the SimMarket description (although I bought directly from FSDG): "Landclass, coastlines and roads adjustments for smooth transition to default scenery."
The included landclass files have done this to the area:
Removing the landclass files largely fix the problems but I still raise this in case there's either another issue at play here or if you wish to use customer feedback to adjust future versions or updates.
The next shot is from the opposite side of the airport--and facing the opposite direction--but you'll see how much more proper the region looks (at least based on a Google Maps search). The developed area closest to the aircraft is perhaps a bit off but I can tell that that's default landclass and textures and there is no landclass designation (or texture, for that matter) for, essentially, "desert city." Again, though, this is with the files named "LC_5721.bgl" and "LC_5722.bgl" removed.
Second, there is some particularly bad shimmering emanating from the balcony railings of a lot of the residential buildings and apartments (specifically, the ones underlying the northeastern approach). As most folks are aware, as P3D moves forward, it seems like shimmering becomes more and more of an issue. Especially considering the lack of a proper nVidia driver profile. However, is there a way to add mipmaps to the building/railing textures? I don't think I stretch reality here when I say it's some of the worst shimmering I've seen (but, in fairness, I'm sure it's inherent to the nature of texturing and modeling buildings with small, thin railings and such). Obviously, forceful anti-aliasing will solve the issue (i.e. SGSS 8x) but the moment any clouds become present, the video card will bottleneck the sim quite significantly (I have a pretty powerful system, by the way).
Lastly, I'm seeing what appear to be custom PAPI lighting on top of what looks like ADE default runway/PAPI lighting. I've of course checked for duplicate AFCADS and I don't currently have MyTraffic running (I'm intrigued and waiting for v6 to be released) so I can rule those issues out.
Thanks for any help or input you can provide. Again, it's a great scenery in whole and a wonderful destination in real-life and in a largely neglected sim region.
Garrett