99% perfect but..

Support for all FSDG products
Post Reply
aceridgey
Posts: 17
Joined: Sat Aug 11, 2012 7:15 pm
FS-Version: FS9

99% perfect but..

Post by aceridgey » Sat Aug 11, 2012 8:31 pm

Although I find the scenery almost perfect,

I encounter a couple of issues, relating to AES lite, the buses run too close to the taxiways, and although this bus did stop [still way too close to aircraft] it started and went through.


Image

Image

EmilG
Posts: 264
Joined: Fri Dec 16, 2011 10:06 am

Re: 99% perfect but..

Post by EmilG » Sun Aug 12, 2012 1:48 pm

AESLite is very smart 'engine' that works by checking the user's aircraft every frame.

But sometimes, tiny miscalculations can occur.
99% of times AESLite will respond correctly to the user's actions, but there will always be one possibility of an error similar to yours

aceridgey
Posts: 17
Joined: Sat Aug 11, 2012 7:15 pm
FS-Version: FS9

Re: 99% perfect but..

Post by aceridgey » Sun Aug 12, 2012 2:03 pm

Hi Emil,


I don't know much it is to do with the calculation of AES lite,

The vehicles are FAR to close to the main taxiway, all the way from east to west.

Alex

EmilG
Posts: 264
Joined: Fri Dec 16, 2011 10:06 am

Re: 99% perfect but..

Post by EmilG » Sun Aug 12, 2012 2:21 pm

It definitely is not related to the airport itself since AESLite is independent.

But as we are not AESLite experts :) I would suggest you enquire on an AESLite related forum at Aerosoft, where its developer (Oliver Pabst) would give you the most accurate advice.

Post Reply