FSDG Walvis MSFS

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M4cD
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FSDG Walvis MSFS

Post by M4cD » Sun Nov 29, 2020 6:45 pm

Hi firstly , beautifully made scenery and thank you

The scenery is heavy on frames though , your Windhoek is 10 to 15 more frames..

Ryzen 9 5900x 32GB and GTX 1080 ti

regards
Lawrence

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horst18519
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Re: FSDG Walvis MSFS

Post by horst18519 » Mon Nov 30, 2020 12:50 am

There should be no fps hit with either scenery. Can you please tell us your fps with Walvis Bay disabled and enabled?
- Thorsten -

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M4cD
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Joined: Sun Nov 29, 2020 6:17 pm
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Re: FSDG Walvis MSFS

Post by M4cD » Mon Nov 30, 2020 2:44 pm

horst18519 wrote:
Mon Nov 30, 2020 12:50 am
There should be no fps hit with either scenery. Can you please tell us your fps with Walvis Bay disabled and enabled?

Here are some pictures with same plane same settings with and without the Airport ..

https://prnt.sc/vsws0r
32 FPS
https://prnt.sc/vswsun
32 FPS
https://prnt.sc/vsx311
60FPS
https://prnt.sc/vsx3hd
60FPS


Regards
Lawrence

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horst18519
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Re: FSDG Walvis MSFS

Post by horst18519 » Mon Nov 30, 2020 7:43 pm

Thank you for providing these screenshots. Unfortunately, we cannot reproduce that effect on our test computers. The fps impact of both these sceneries should be close to none. I would think there was some other setting used between the screenshots.
The complexity of the scenery would - even if it was created poorly (with no understanding on how to develop performance-friendly) - not have that kind of impact. Maybe there was some AI traffic involved, or another addon that added some content, like animals or weather?
- Thorsten -

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FSDG-online.com

M4cD
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Joined: Sun Nov 29, 2020 6:17 pm
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Re: FSDG Walvis MSFS

Post by M4cD » Mon Nov 30, 2020 7:58 pm

horst18519 wrote:
Mon Nov 30, 2020 7:43 pm
Thank you for providing these screenshots. Unfortunately, we cannot reproduce that effect on our test computers. The fps impact of both these sceneries should be close to none. I would think there was some other setting used between the screenshots.
The complexity of the scenery would - even if it was created poorly (with no understanding on how to develop performance-friendly) - not have that kind of impact. Maybe there was some AI traffic involved, or another addon that added some content, like animals or weather?
Can you provide a screen shot of your test system settings ,

Regards

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horst18519
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Re: FSDG Walvis MSFS

Post by horst18519 » Tue Dec 01, 2020 7:19 pm

We usually test our sceneries with all settings to max to see the full potential performance impact.
We had no other reports similar to yours. Do you have performance impact at other airports / with other addons as well?
- Thorsten -

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M4cD
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Joined: Sun Nov 29, 2020 6:17 pm
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Re: FSDG Walvis MSFS

Post by M4cD » Wed Dec 02, 2020 7:06 am

horst18519 wrote:
Tue Dec 01, 2020 7:19 pm
We usually test our sceneries with all settings to max to see the full potential performance impact.
We had no other reports similar to yours. Do you have performance impact at other airports / with other addons as well?
I don't have a performance issue on any other airports, I have around 20 pay ware ones , this one is the only one ,

I have tested on my other system with same CPU , 2080ti 32GB also a huge hit as this is at 2K

I will send screen shots .

Regards
Lawrence

M4cD
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Re: FSDG Walvis MSFS

Post by M4cD » Wed Dec 02, 2020 8:45 am


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horst18519
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Re: FSDG Walvis MSFS

Post by horst18519 » Wed Dec 02, 2020 10:56 am

The only reason I could think of, that might cause some fps hit, is the flamingos we placed near the airport. MSFS doesn't seem to like those scripted items, so using them can hit the performance. You might have similar fps drops in the vicinity of other fauna POIs.
We can't reproduce these hits, so I can't tell if that might be the reason for you. 30fps should still be quite good, though.
- Thorsten -

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Er!k
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Re: FSDG Walvis MSFS

Post by Er!k » Sat Dec 05, 2020 1:41 pm

I also looked into it, but do not see an impact on FPS... One thing you could try is removing all add-ons from your community folder except Walvis Bay, to rule out other add-ons.
i7-4790k @ 4.6Ghz, 16GB RAM, Geforce 1080ti 11GB, Microsoft Flight Simulator, Windows 10 20H2 x64 Home NL

M4cD
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Joined: Sun Nov 29, 2020 6:17 pm
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Re: FSDG Walvis MSFS

Post by M4cD » Fri Dec 11, 2020 4:08 pm

Hi there again ,

I did some tests ,

I loaded at many different airports with pay ware airports ,

FYWB had a bigger framerate decrease than KATL ...

https://drive.google.com/drive/folders/ ... sp=sharing

above is a link with screenshots , also I then removed everything from community folder , same FPS ,
I included my settings


https://prnt.sc/w0o4gl Walvisbay FPS

https://prnt.sc/w0o6ye Atlanta FPS

https://prnt.sc/w0o9hj Manchester FPS


Please help ,

Regards
Lawrence

SJK
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Re: FSDG Walvis MSFS

Post by SJK » Sat Feb 20, 2021 8:47 am

I can confirm I'm also getting 10fps less at Walvis Bay compared to any other airport in South Africa.

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horst18519
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Re: FSDG Walvis MSFS

Post by horst18519 » Fri Feb 26, 2021 11:39 am

We tested the scenery very thoroughly and could not find any significant performance impacts.
MSFS has been quite unstable and unpredictable lately, with the new update. We expect to be able to run more tests with our sceneries once we have a more stable MSFS version.
- Thorsten -

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FSDG-online.com

SJK
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Re: FSDG Walvis MSFS

Post by SJK » Mon Mar 01, 2021 5:29 pm

Don't know if it helps but at FYWB my GPU sits at 50% hence the frame drop. Hope it helps you find the problem.

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