PBR Suppport

Flightsim discussions, feedback, small talk - but no support!
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fahdriyami
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PBR Suppport

Post by fahdriyami » Sat Dec 22, 2018 11:47 pm

I was wondering if any FSDG airports will be updated with PBR support?
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horst18519
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Re: PBR Suppport

Post by horst18519 » Sat Dec 29, 2018 2:45 pm

Can you please specify what you mean with that?
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Er!k
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Re: PBR Suppport

Post by Er!k » Sun Dec 30, 2018 4:31 pm

PBR (Physical Based Rendering) is a new lighting technique introduced in Prepar3Dv4.4. By using this each material will have its own reflection properties. So shiny metal will have other reflections than bricks for instance.
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horst18519
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Re: PBR Suppport

Post by horst18519 » Sun Dec 30, 2018 5:24 pm

I'm familiar with the term. I don't think it'll add much options for scenery developers though, at least for now. We're already experimenting with the new textures but it looks like they're more interesting for use in SimObjects.
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fahdriyami
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Re: PBR Suppport

Post by fahdriyami » Sun Dec 30, 2018 5:31 pm

I've flown into LatinVFR's SCEL before and after they added PBR textures, and the difference is incredible. Seeing the light reflect across the terminal buildings as you're landing feels so natural and realistic. I really hope it gets added to more and more airport scenery.

Here is a good side-by-side of PBR on and off in SCEL: https://fselite.net/previews/fselite-ex ... -previews/

The only pain-point for me is that the landclass doesnt support PBR yet, so there is a contrast between the airport and the surrounding scenery, but I'm hoping Lockheed will expand PBR in future releases.
PC Specs - Intel Core i7-9700K, Asus ROG Strix Z390-I Gaming, 32GB Corsair Dominator DDR4, Asus RTX 2070 Strix, 2x Samsung 970 nvme RAID 0, WD Black 1TB HDD, Samsung CF791 Ultrawide, Windows 10 Pro 64-bit.

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