Search found 8 matches
- Wed Apr 20, 2016 2:21 am
- Forum: English Support Forum
- Topic: Seychelles V2
- Replies: 23
- Views: 28992
Re: Seychelles V2
Any update?
- Wed Mar 30, 2016 3:08 pm
- Forum: English Support Forum
- Topic: Seychelles V2
- Replies: 23
- Views: 28992
Re: Seychelles V2
Agree with Curt: Thorsten, you nailed the localizer alignment but the G/S and PAPI disagree a good bit...
- Sat Mar 26, 2016 4:14 am
- Forum: English Support Forum
- Topic: Seychelles V2
- Replies: 23
- Views: 28992
Re: Seychelles V2
Yeah something is definitely not aligned properly. I tried all of the steps that Curt outlined and they didn't work. Like him, I'm using the Aerosoft Airbus with AIRAC 1603. I was able to get aligned a little bit by using the "aling LOC" tick box in the ILS/Runway Inspector/Editor tool's calculation...
- Thu Feb 26, 2015 4:11 am
- Forum: English Support Forum
- Topic: [Solved] Several Issues with P3Dv2 Sharm El-Sheikh v2
- Replies: 10
- Views: 13812
Re: Several Issues with P3Dv2 Sharm El-Sheikh v2
Hi Benny, Looks like the same issue from what I can tell. SGSS 8x will definitely fix the issue but it'll paralyze even the most powerful system considering that nVidia hasn't made a driver profile for either FSX or P3D that 1) allows efficient and proper antialiasing or, if you prefer brute force i...
- Wed Feb 25, 2015 2:22 am
- Forum: English Support Forum
- Topic: [Solved] Several Issues with P3Dv2 Sharm El-Sheikh v2
- Replies: 10
- Views: 13812
Re: Several Issues with P3Dv2 Sharm El-Sheikh v2
Hi Emilios, The biggest and most consistent problem areas are the several clusters of gray apartment buildings. The shimmering, upon closer inspection, is coming from the metal railings on the balconies: areas.jpg railings.jpg There are also some areas on the airport grounds but they're not nearly a...
- Wed Feb 25, 2015 12:14 am
- Forum: English Support Forum
- Topic: [Solved] Several Issues with P3Dv2 Sharm El-Sheikh v2
- Replies: 10
- Views: 13812
Re: Several Issues with P3Dv2 Sharm El-Sheikh v2
Hi Thorsten, That's an interesting idea: I didn't realize you could save original textures and throw them in a scenery's texture folder to recreate what the developer had originally envisioned (which, presumably, was the end-user using the default textures and not a texture replacement package). I d...
- Tue Feb 24, 2015 3:40 pm
- Forum: English Support Forum
- Topic: [Solved] Several Issues with P3Dv2 Sharm El-Sheikh v2
- Replies: 10
- Views: 13812
Re: Several Issues with P3Dv2 Sharm El-Sheikh v2
Hi Emilios. Yes, P3Dv2.5.
That file fixes the PAPI issue - thank you!
That file fixes the PAPI issue - thank you!
- Tue Feb 24, 2015 4:27 am
- Forum: English Support Forum
- Topic: [Solved] Several Issues with P3Dv2 Sharm El-Sheikh v2
- Replies: 10
- Views: 13812
[Solved] Several Issues with P3Dv2 Sharm El-Sheikh v2
Hi there, Just bought the aforementioned and while I think there is a lot great about the scenery, there are a few things I'm concerned about. First, the landclass. The default landclass is rather inaccurate so I was please to see that a developer took the time to adjust the surrounding landclass pr...