Now it looks like expected...thanks for the quick fix!
Greets, Benny
Search found 8 matches
- Sat Oct 17, 2015 8:19 pm
- Forum: English Support Forum
- Topic: LGTS and taxiway centerline lights in P3Dv3
- Replies: 2
- Views: 7573
- Mon Oct 12, 2015 5:37 pm
- Forum: English Support Forum
- Topic: LGTS and taxiway centerline lights in P3Dv3
- Replies: 2
- Views: 7573
- Wed Feb 25, 2015 6:35 pm
- Forum: English Support Forum
- Topic: [Solved] Heraklion AFCAD
- Replies: 3
- Views: 6237
Re: Heraklion AFCAD
Thanks very much again, this fixed it ... maybe this could be made standard as you'd normally don't want stock content to interfere with your AFCAD, do you?
All the best, Benny
All the best, Benny
- Wed Feb 25, 2015 6:33 pm
- Forum: English Support Forum
- Topic: [Solved] Several Issues with P3Dv2 Sharm El-Sheikh v2
- Replies: 10
- Views: 13745
Re: Several Issues with P3Dv2 Sharm El-Sheikh v2
Hi guys, just to chime in on the issue...I suppose it is the same problem as discussed here. There is massive shimmering going on in LGIR which looks quite awkward, especially from the distance and especially with the power lines: Any idea what could be changed in the graphics driver (GeForce GFX970...
- Tue Feb 24, 2015 3:40 pm
- Forum: English Support Forum
- Topic: [Solved] Heraklion AFCAD
- Replies: 3
- Views: 6237
[Solved] Heraklion AFCAD
Hi guys, I got a question regarding the stock airports (in this case LGIR) and how they work in conjunction with the addon airports. I was landing in LGIR using the Aerosoft Airbus and taxied to parking spot Gate 2. I noticed, that I could not get my doors to remain opened, they almost immediately c...
- Mon Feb 23, 2015 8:01 pm
- Forum: English Support Forum
- Topic: [Solved] Thessaloniki X Road Traffic in P3Dv2
- Replies: 8
- Views: 11549
Re: Thessaloniki X Road Traffic in P3Dv2
Wow, this was superfast!
I knew it must be something not too complex like reducing the excluded area for the traffic.
Now, it looks like it's supposed to be. Thank's for your great support. Highly appreciated!
All the best, Benny
I knew it must be something not too complex like reducing the excluded area for the traffic.
Now, it looks like it's supposed to be. Thank's for your great support. Highly appreciated!
All the best, Benny
- Mon Feb 23, 2015 6:20 pm
- Forum: English Support Forum
- Topic: [Solved] Thessaloniki X Road Traffic in P3Dv2
- Replies: 8
- Views: 11549
Re: Thessaloniki X Road Traffic in P3Dv2
Thank you Emilios,
this sounds great .
All the best, Benny
this sounds great .
All the best, Benny
- Mon Feb 23, 2015 4:30 pm
- Forum: English Support Forum
- Topic: [Solved] Thessaloniki X Road Traffic in P3Dv2
- Replies: 8
- Views: 11549
[Solved] Thessaloniki X Road Traffic in P3Dv2
Hi guys, I know, that you are relying on AESLite compatibility for your road and airport traffic in P3Dv2. So, until now, no airport traffic in this sim. What I dislike, though, is that at least on the streets around the airport like the one in the picture there could be the normal road traffic crea...