Search found 11 matches
- Fri Oct 30, 2020 9:01 pm
- Forum: German Support Forum
- Topic: LOWG Graz XP - Parkplatzlichter sorgen für FPS-Einbruch
- Replies: 5
- Views: 7267
Re: LOWG Graz XP - Parkplatzlichter sorgen für FPS-Einbruch
Hallo Thorsten, Ok, schade - damit ist LOWG bei mir bei Nacht nicht nutzbar. Es hat ziemlich klar etwas mit den custom lights zu tun, die das Vorfeld und die Parkplätze beleuchten. Man erkennt es auch daran, dass die Grafikkarte mit 100% ausgelastet ist und es richtig ruckelig wird, obwohl die FPS n...
- Wed Oct 28, 2020 6:36 am
- Forum: German Support Forum
- Topic: LOWG Graz XP - Parkplatzlichter sorgen für FPS-Einbruch
- Replies: 5
- Views: 7267
LOWG Graz XP - Parkplatzlichter sorgen für FPS-Einbruch
Hallo FSDG-Team, beim Blick auf den Parkplatz hinter dem Terminal habe ich bei Nacht starke FPS-Einbrüche. Es ist sehr gut reproduzierbar, denn wenn ich die Parkplatzlichter mit WED deaktiviere, sind die FPS durchweg gut. Das ganze tritt mit Xplane 11.5RC3 auf und es ist unabhängig ob Vulkan aktivie...
- Sat Jun 04, 2016 2:48 pm
- Forum: English Support Forum
- Topic: LOWG: Ground layer problem after update to P3D v3.3
- Replies: 8
- Views: 10821
Re: LOWG: Ground layer problem after update to P3D v3.3
Yes, i checked the FTX Vector Configurator - There is no elevation correction at LOWG.
The "local meshes" of FS Global are deactivated.
I double checked: the AFCADs make a huge difference.
The "local meshes" of FS Global are deactivated.
I double checked: the AFCADs make a huge difference.
- Sat Jun 04, 2016 11:40 am
- Forum: English Support Forum
- Topic: LOWG: Ground layer problem after update to P3D v3.3
- Replies: 8
- Views: 10821
Re: LOWG: Ground layer problem after update to P3D v3.3
After installing the AFX_LOWG_Full.bgl it got much better. Only parts of the taxilines disapperar at certain viewing angles. I don´t blame FSDG for this issue, but it is definately there - even if i disable every other addon scenery. I guess its related to v3.3, GSX or a graphic driver issue (GTX 97...
- Sat Jun 04, 2016 10:29 am
- Forum: English Support Forum
- Topic: LOWG: Ground layer problem after update to P3D v3.3
- Replies: 8
- Views: 10821
Re: LOWG: Ground layer problem after update to P3D v3.3
Hello Thorsten! The 2nd attempt deinstalling and reinstalling did not fix it. I don´t have this issue at FSDG LGIR and LGTS, nor at any other airport e.g. FT EKCH, ORBX ESSA, T2G EDDM, AS EDDFv2 i checked yet. Can you confirm that this behavior doesn´t show up on your system running P3Dv3.3? Other a...
- Fri Jun 03, 2016 6:02 pm
- Forum: English Support Forum
- Topic: LOWG: Ground layer problem after update to P3D v3.3
- Replies: 8
- Views: 10821
LOWG: Ground layer problem after update to P3D v3.3
Hello FSDG-Team!
After updating form P3D v3.2 to v3.3 (client only) i get weird behavior at LOWG.
Depending on viewing angle the visibility of the taxilines and ground textures change
De- and Reinstalling did not solve it.
Can you reproduce the issue?
Regards
Stephan
After updating form P3D v3.2 to v3.3 (client only) i get weird behavior at LOWG.
Depending on viewing angle the visibility of the taxilines and ground textures change
De- and Reinstalling did not solve it.
Can you reproduce the issue?
Regards
Stephan
- Thu Oct 02, 2014 4:40 pm
- Forum: English Support Forum
- Topic: Thessaloniki X - Prepar3D 2.3 update?
- Replies: 7
- Views: 12137
Re: Thessaloniki X - Prepar3D 2.3 update?
Hello Emilios! I have no correct myself: 1) the PAPIs are there 2) Water channel near RWY16 looks good! I´m not sure if it is P3D V2.4 or if i made a error during installing the P3D v2.1 patch. The only small glitch is that the outer most RWY34 PAPI light on the right hand side is darkened by the 3D...
- Sun Sep 28, 2014 6:42 am
- Forum: English Support Forum
- Topic: Thessaloniki X - Prepar3D 2.3 update?
- Replies: 7
- Views: 12137
Re: Thessaloniki X - Prepar3D 2.3 update?
Actually there are 3D-lights at the streets, but i´m not sure if it´s FTX Global lights or LGTS X lights:
- Sun Sep 28, 2014 6:30 am
- Forum: English Support Forum
- Topic: Thessaloniki X - Prepar3D 2.3 update?
- Replies: 7
- Views: 12137
Re: Thessaloniki X - Prepar3D 2.3 update?
Near Nea Irakleia:
"cvx_Thessaloniki_shore[EG].bgl" enabled: "cvx_Thessaloniki_shore[EG].bgl" disabled: I guess its the same problem described here:
http://forum.aerosoft.com/index.php?/to ... vates-utx/
"cvx_Thessaloniki_shore[EG].bgl" enabled: "cvx_Thessaloniki_shore[EG].bgl" disabled: I guess its the same problem described here:
http://forum.aerosoft.com/index.php?/to ... vates-utx/
- Sat Sep 27, 2014 5:41 pm
- Forum: English Support Forum
- Topic: Thessaloniki X - Prepar3D 2.3 update?
- Replies: 7
- Views: 12137
Re: Thessaloniki X - Prepar3D 2.3 update?
Hello Emilios!
Sorry, i did not test the scenery before v2.3.
Another small issue with FTX Global Vector:
The coast south of the aiport (near Epanomi and Nea Irakleia) only looks good if i disable "cvx_Thessaloniki_shore[EG].bgl"
I may post screenshots if needed.
Regards
Stephan
Sorry, i did not test the scenery before v2.3.
Another small issue with FTX Global Vector:
The coast south of the aiport (near Epanomi and Nea Irakleia) only looks good if i disable "cvx_Thessaloniki_shore[EG].bgl"
I may post screenshots if needed.
Regards
Stephan
- Sat Sep 27, 2014 2:36 pm
- Forum: English Support Forum
- Topic: Thessaloniki X - Prepar3D 2.3 update?
- Replies: 7
- Views: 12137
Thessaloniki X - Prepar3D 2.3 update?
Hello FSDG-Team! I´d like to enjoy one of my "Top 5" scenerys using Prepar3D v2.3. Are there any plans for a update? I already applied the v2.1 patch fixing the runway lights. I got following issues: No PAPI-lights shown 3D-Lights don´t work, the default.xml entry was made. Water channel near RWY16:...