Dynamic lighting issue MDLR
Dynamic lighting issue MDLR
So i loaded up MDLR in P3D v4.3 and first noticed the light poles are missing during the day and also at night and at night the DL are too intense.
I'll attach an image so you can see the problem yourself.
Uninstalled it, ran setup as administrator, ran the FSDG configuration manager, nothing helps.
I'll attach an image so you can see the problem yourself.
Uninstalled it, ran setup as administrator, ran the FSDG configuration manager, nothing helps.
Re: Dynamic lighting issue MDLR
As you can see in this images there are objects missing so not sure if things got mixed up
![Image](https://i.imgur.com/9HsHc4b.jpg)
![Image](https://i.imgur.com/p5g0s2Y.jpg)
![Image](https://i.imgur.com/KgSTGRe.jpg)
![Image](https://i.imgur.com/9HsHc4b.jpg)
![Image](https://i.imgur.com/p5g0s2Y.jpg)
![Image](https://i.imgur.com/KgSTGRe.jpg)
- horst18519
- Posts: 2335
- Joined: Thu Dec 15, 2011 4:28 pm
- FS-Version: MSFS
Re: Dynamic lighting issue MDLR
Thanks for pointing this out. There was a problem with a last second bug fix that lead to the missing poles.
If you download and install the addon again it's now fixed. The runway lights will also look better in P3Dv4 with the new version (same version number v1.0).
As for the dynamic lights I don't know what happened there. That's not how it's supposed to look.
If you download and install the addon again it's now fixed. The runway lights will also look better in P3Dv4 with the new version (same version number v1.0).
As for the dynamic lights I don't know what happened there. That's not how it's supposed to look.
Re: Dynamic lighting issue MDLR
Thanks will do and reporthorst18519 wrote:Thanks for pointing this out. There was a problem with a last second bug fix that lead to the missing poles.
If you download and install the addon again it's now fixed. The runway lights will also look better in P3Dv4 with the new version (same version number v1.0).
As for the dynamic lights I don't know what happened there. That's not how it's supposed to look.
Re: Dynamic lighting issue MDLR
Tested and indeed the light poles are there but, i'm still having issues with the DL. i use tomatoshade for sgaders modification in P3D 4.3, all other airports with DL work fina except for tis. so not sure what could be the issue.
- horst18519
- Posts: 2335
- Joined: Thu Dec 15, 2011 4:28 pm
- FS-Version: MSFS
Re: Dynamic lighting issue MDLR
I'm not familiar with that addon. Is it possible to disable it?
Re: Dynamic lighting issue MDLR
Tomatoshade is a tool like PTA to modify P3D shaders. i could use stock P3D shaders to give it a try but i'm only experiencing issues wit this airport
Re: Dynamic lighting issue MDLR
Was a solution to this problem found? I am having the same issue at TLPL
Regards
Regards
- horst18519
- Posts: 2335
- Joined: Thu Dec 15, 2011 4:28 pm
- FS-Version: MSFS
Re: Dynamic lighting issue MDLR
Can you please post a screenshot of the problem?
Re: Dynamic lighting issue MDLR
Anything??
- horst18519
- Posts: 2335
- Joined: Thu Dec 15, 2011 4:28 pm
- FS-Version: MSFS
Re: Dynamic lighting issue MDLR
Looks like that MOD can't handle controllers correctly. Please open the folder (*myFSDG-Addonfolder*)\FSDG-LITE-La Romana\FSDG-LITE-La Romana\Effects and rename the four fx files:
FSDG_MDLR_Lamp_Apron_ctrl.fx > FSDG_MDLR_Lamp_Apron_ctrl.fx.backup
FSDG_DynamicLight_02_cntrl.fx > FSDG_DynamicLight_02_cntrl.fx.backup
FSDG_MDLR_Lamp_Apron.fx > FSDG_MDLR_Lamp_Apron_ctrl.fx
FSDG_DynamicLight_02.fx > FSDG_DynamicLight_02_cntrl.fx
That should fix the issue.
FSDG_MDLR_Lamp_Apron_ctrl.fx > FSDG_MDLR_Lamp_Apron_ctrl.fx.backup
FSDG_DynamicLight_02_cntrl.fx > FSDG_DynamicLight_02_cntrl.fx.backup
FSDG_MDLR_Lamp_Apron.fx > FSDG_MDLR_Lamp_Apron_ctrl.fx
FSDG_DynamicLight_02.fx > FSDG_DynamicLight_02_cntrl.fx
That should fix the issue.
Re: Dynamic lighting issue MDLR
This problem is at TLPL St Lucia.
Regards
Regards
- horst18519
- Posts: 2335
- Joined: Thu Dec 15, 2011 4:28 pm
- FS-Version: MSFS
Re: Dynamic lighting issue MDLR
In that case do the same with the four FSDG_DynamicLight_* files in the respective effects folder.