[Solved] Thessaloniki X Road Traffic in P3Dv2

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BenBaron
Posts: 8
Joined: Mon Feb 23, 2015 4:19 pm
FS-Version: FS9

[Solved] Thessaloniki X Road Traffic in P3Dv2

Post by BenBaron » Mon Feb 23, 2015 4:30 pm

Hi guys,

I know, that you are relying on AESLite compatibility for your road and airport traffic in P3Dv2. So, until now, no airport traffic in this sim. What I dislike, though, is that at least on the streets around the airport like the one in the picture there could be the normal road traffic created by P3D, couldn't it? I assume that this street is served by AESLite in FSX and is now empty in P3Dv2. As it is situated in the approach path this is killing the immersion for me.

Image

Maybe it would be possible to reactivate the normal car traffic for roads like this as up to now it doesn't look look like the required dll for AESLite (and AES) to work will ever be made compatible in P3Dv2.

Thanks for an response in advance.

All the best, Benny

EmilG
Posts: 264
Joined: Fri Dec 16, 2011 10:06 am

Re: Thessaloniki X Road Traffic in P3Dv2

Post by EmilG » Mon Feb 23, 2015 5:55 pm

BenBaron wrote:Hi guys,


Maybe it would be possible to reactivate the normal car traffic for roads like this as up to now it doesn't look look like the required dll for AESLite (and AES) to work will ever be made compatible in P3Dv2.
All the best, Benny
Working on it; should have smth ready for your road traffic soon.

BenBaron
Posts: 8
Joined: Mon Feb 23, 2015 4:19 pm
FS-Version: FS9

Re: Thessaloniki X Road Traffic in P3Dv2

Post by BenBaron » Mon Feb 23, 2015 6:20 pm

Thank you Emilios,

this sounds great :) .

All the best, Benny

EmilG
Posts: 264
Joined: Fri Dec 16, 2011 10:06 am

Re: Thessaloniki X Road Traffic in P3Dv2

Post by EmilG » Mon Feb 23, 2015 7:17 pm

BenBaron wrote:Thank you Emilios,

this sounds great :) .

All the best, Benny
Try the attached file. Extract the .bgl included in the zip and drop it into the following location and replace when asked. See the traffic and let me know if ok.
Note that the traffic is still excluded around the public parking areas behind the terminal, otherwise you'd get a lot 'crazy' vehicles running around the the round-abouts-will be ugly.

FSDG\FSDG-Thessaloniki\FSDG-Thessaloniki_1\scenery\
Attachments
AESLiteExclude.7z
(350 Bytes) Downloaded 372 times

BenBaron
Posts: 8
Joined: Mon Feb 23, 2015 4:19 pm
FS-Version: FS9

Re: Thessaloniki X Road Traffic in P3Dv2

Post by BenBaron » Mon Feb 23, 2015 8:01 pm

Wow, this was superfast! :D

I knew it must be something not too complex like reducing the excluded area for the traffic.

Now, it looks like it's supposed to be. Thank's for your great support. Highly appreciated!

All the best, Benny

EmilG
Posts: 264
Joined: Fri Dec 16, 2011 10:06 am

Re: Thessaloniki X Road Traffic in P3Dv2

Post by EmilG » Mon Feb 23, 2015 8:41 pm

you're welcome; glad it helps :)

Armando83
Posts: 9
Joined: Sat Feb 21, 2015 8:48 am
FS-Version: FS9

Re: Thessaloniki X Road Traffic in P3Dv2

Post by Armando83 » Tue Feb 24, 2015 9:26 pm

Hi,

Where i can see the moving traffic (FSX)? All vehicles are static, animated AES lite is checked in confugurator. Thanks.

EmilG
Posts: 264
Joined: Fri Dec 16, 2011 10:06 am

Re: Thessaloniki X Road Traffic in P3Dv2

Post by EmilG » Wed Feb 25, 2015 1:11 am

Armando83 wrote:Hi,

Where i can see the moving traffic (FSX)? All vehicles are static, animated AES lite is checked in confugurator. Thanks.
Do you mean airport traffic or road traffic?
If you cannot see the airport AESLite traffic, then you might be missing the VistaMare core modules. You can find and install those from here: http://fsdg-online.com/FSDG_downloads/VistaMare_FSX.exe

road vehicle traffic can be simply activated from FSX display traffic menu.

Armando83
Posts: 9
Joined: Sat Feb 21, 2015 8:48 am
FS-Version: FS9

Re: Thessaloniki X Road Traffic in P3Dv2

Post by Armando83 » Wed Feb 25, 2015 5:53 pm

Fixed. Thank you.

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