LGTS/LGIR v2.1 update FSX?

Support for all FSDG products
Post Reply
User avatar
Er!k
Posts: 120
Joined: Tue Jan 10, 2012 7:14 am
FS-Version: FS11

LGTS/LGIR v2.1 update FSX?

Post by Er!k » Wed Mar 02, 2016 2:15 pm

Hi guys, just noticed the 2.1 updates for LGIR and LGTS. I run FSX; if I update will the vehicles be gone? Or will it just use the new system instead of AES?
i9-12900k, 32GB RAM, Geforce 3080 10GB, Microsoft Flight Simulator, Windows 11 22H2 x64 Home NL

EmilG
Posts: 264
Joined: Fri Dec 16, 2011 10:06 am

Re: LGTS/LGIR v2.1 update FSX?

Post by EmilG » Wed Mar 02, 2016 3:38 pm

We have new apron traffic animation which is compatible with both P3D and FSX.

If you wan however, you can still use AESLite for FSX; the option is still available in the config tool

User avatar
Martin_Starski
Posts: 7
Joined: Mon Nov 16, 2015 7:58 pm
FS-Version: FSX
Location: Warsaw
Contact:

Re: LGTS/LGIR v2.1 update FSX?

Post by Martin_Starski » Wed Mar 02, 2016 3:54 pm

new apron traffic animation
I understand that the car traffic on nearby roads is still not simulated in P3D :(
I really miss it, because with it the approach to the runway 34 was more enjoyable.

EmilG
Posts: 264
Joined: Fri Dec 16, 2011 10:06 am

Re: LGTS/LGIR v2.1 update FSX?

Post by EmilG » Wed Mar 02, 2016 4:00 pm

You can however still use road traffic (from display settings). We have removed the previous road vector exclusions, so you should be able to see P3D car traffic on nearby roads.

User avatar
Martin_Starski
Posts: 7
Joined: Mon Nov 16, 2015 7:58 pm
FS-Version: FSX
Location: Warsaw
Contact:

Re: LGTS/LGIR v2.1 update FSX?

Post by Martin_Starski » Tue Mar 08, 2016 10:42 am

Thanks for this option. Unfortunately it's not a good solution for me because due to performance I only wanted to see the traffic just before touchdown (for example like in EETN in P3D). Otherwise my fps are not so good as I want to.

Besides, after road vector exclusion I also see the FTX lights on Thessaloniki city, which seems to not fit into your city scenery well :-:

EmilG
Posts: 264
Joined: Fri Dec 16, 2011 10:06 am

Re: LGTS/LGIR v2.1 update FSX?

Post by EmilG » Tue Mar 08, 2016 2:00 pm

Where do FTX lights re-appear after removing the exclusion?

User avatar
Martin_Starski
Posts: 7
Joined: Mon Nov 16, 2015 7:58 pm
FS-Version: FSX
Location: Warsaw
Contact:

Re: LGTS/LGIR v2.1 update FSX?

Post by Martin_Starski » Wed Mar 09, 2016 10:37 pm

I'm talking about the lights in the city around the airport, which I was not able to see before - I presume they are generated by FTX. Please correct me if I'm wrong.

Image

Image

Image

Image

Image

EmilG
Posts: 264
Joined: Fri Dec 16, 2011 10:06 am

Re: LGTS/LGIR v2.1 update FSX?

Post by EmilG » Thu Mar 10, 2016 2:06 am

Those are our own 3D lights which come with the scenery. Those are fitting the ground image of Thessaloniki.
If you prefer not to have them, you can de-activate those in the scenery configurator.

Post Reply