Feedback regarding Seychelles v1.2 for MSFS
Posted: Thu Jul 08, 2021 12:51 pm
Creating a new post for the new version of Seychelles. V1.2 that came out yesterday. The new version is a great update and the scenery is starting to look very good. However, it still has some issues. I have included my findings regarding the new version in the list under.
Issues and suggested improvements v1.2:
- still bricks on some of the airstrips (those with white markings on the ground which I suspect is an AI issue, mistakenly adding these bricks. Fregate is one example)
- still patches of missing autogen trees that can be seen across most of the islands (have included some examples)
- the darkgreen ground layout under the airport at Praslin doesn’t look good at all and should be color corrected and better blended
- would be nice to see more typical autogen buildings and houses for the seychelles. The generic MSFS autogen doesn’t represent the seychelles very well
- some more resorts would be nice to see modelled. At least for the main islands.
- some issues along the coastline and very steep elevation drop along along with stretched textures which also causes popping or flickering as you fly past them
- some populated areas have autogen buildings, but no trees. Especially in areas with low res satellite photo underneath (AI issue? AI not recognizing them due to low res satellite photo?)
- several islands with trees in the water along with flooded coastlines/beaches can still be seen
- some unprecise coastline and water drawing in some areas that doesn’t follow the coast or beach line (just sloppy work and should be an easy fix)
- Some beaches are very sharp and poorly blended with the water
- some other artifacts shown in the screenshots below
- mesh issues with water creeping up the coastline several places
- static ai ships? Is it possible to make them sail a spesific route or at least not be stationary?
Also, I'm not sure if you're aware, but Bing has updated the aerial for the entire islands of the Seychelles with much better quality. Only small issues, but the quality looks quite crisp. However, it's not yet in the sim. Neither the water masks.
Will post screenshots in the next post to illustrate the list above.
Issues and suggested improvements v1.2:
- still bricks on some of the airstrips (those with white markings on the ground which I suspect is an AI issue, mistakenly adding these bricks. Fregate is one example)
- still patches of missing autogen trees that can be seen across most of the islands (have included some examples)
- the darkgreen ground layout under the airport at Praslin doesn’t look good at all and should be color corrected and better blended
- would be nice to see more typical autogen buildings and houses for the seychelles. The generic MSFS autogen doesn’t represent the seychelles very well
- some more resorts would be nice to see modelled. At least for the main islands.
- some issues along the coastline and very steep elevation drop along along with stretched textures which also causes popping or flickering as you fly past them
- some populated areas have autogen buildings, but no trees. Especially in areas with low res satellite photo underneath (AI issue? AI not recognizing them due to low res satellite photo?)
- several islands with trees in the water along with flooded coastlines/beaches can still be seen
- some unprecise coastline and water drawing in some areas that doesn’t follow the coast or beach line (just sloppy work and should be an easy fix)
- Some beaches are very sharp and poorly blended with the water
- some other artifacts shown in the screenshots below
- mesh issues with water creeping up the coastline several places
- static ai ships? Is it possible to make them sail a spesific route or at least not be stationary?
Also, I'm not sure if you're aware, but Bing has updated the aerial for the entire islands of the Seychelles with much better quality. Only small issues, but the quality looks quite crisp. However, it's not yet in the sim. Neither the water masks.
Will post screenshots in the next post to illustrate the list above.