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 Post subject: PBR Suppport
PostPosted: Sat Dec 22, 2018 11:47 pm 
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Joined: Sat Dec 22, 2018 11:31 pm
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I was wondering if any FSDG airports will be updated with PBR support?



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 Post subject: Re: PBR Suppport
PostPosted: Sat Dec 29, 2018 2:45 pm 
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Joined: Thu Dec 15, 2011 4:28 pm
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Can you please specify what you mean with that?



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 Post subject: Re: PBR Suppport
PostPosted: Sun Dec 30, 2018 4:31 pm 
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Joined: Tue Jan 10, 2012 7:14 am
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PBR (Physical Based Rendering) is a new lighting technique introduced in Prepar3Dv4.4. By using this each material will have its own reflection properties. So shiny metal will have other reflections than bricks for instance.



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 Post subject: Re: PBR Suppport
PostPosted: Sun Dec 30, 2018 5:24 pm 
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I'm familiar with the term. I don't think it'll add much options for scenery developers though, at least for now. We're already experimenting with the new textures but it looks like they're more interesting for use in SimObjects.



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 Post subject: Re: PBR Suppport
PostPosted: Sun Dec 30, 2018 5:31 pm 
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Joined: Sat Dec 22, 2018 11:31 pm
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I've flown into LatinVFR's SCEL before and after they added PBR textures, and the difference is incredible. Seeing the light reflect across the terminal buildings as you're landing feels so natural and realistic. I really hope it gets added to more and more airport scenery.

Here is a good side-by-side of PBR on and off in SCEL: https://fselite.net/previews/fselite-ex ... -previews/

The only pain-point for me is that the landclass doesnt support PBR yet, so there is a contrast between the airport and the surrounding scenery, but I'm hoping Lockheed will expand PBR in future releases.



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