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 Post subject: Seychelles by FSDG
PostPosted: Fri Nov 15, 2013 8:38 am 

Joined: Thu Nov 14, 2013 9:22 pm
Posts: 25
Location: EKCH
Hello!

I really do hope this is true. I have been waiting for a Seychelles scenery in 8 years, ever since visiting there. I am greatly appreciative of the scheduled scenery released within the last quarter for this year, however, I would like to see some previews in the form of screenshots, as well as clarification that this project is genuine, since it just suddenly appeared on the schedule board, ahead of Thessaloniki as well as Copenhagen. I feel that this is ominous. Any explanation?

Thanks in advance and thank you for your understanding!



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 Post subject: Re: Seychelles by FSDG
PostPosted: Fri Nov 15, 2013 10:14 am 
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We're glad you spotted the new addition to our timetable, and yes, it was meant as a surprise that we kept this new project top secret until just before release. We hope you will like it: viewtopic.php?f=10&t=1921



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 Post subject: Re: Seychelles by FSDG
PostPosted: Sun Nov 24, 2013 5:07 pm 

Joined: Sun Nov 24, 2013 4:57 pm
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Pretty neat scenery this with some cosy airports twitter fits perfectly too.

a few suggestions though

- more ground traffic at the international airport(FSIA) | I only found only two vehicles going around
- animated people and golf carts awaiting you after you land at Islands like fregate and denis
Likewise have ground staff at praslin
- domestic aircraft(twotter) parking only one proper parking spot for the twotter on the same apron as the rest of the large aircraft close to small domestic terminal.

All ideas inspired from YouTube videos purpose of more realism and better scenery

greetings,

toby


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 Post subject: Re: Seychelles by FSDG
PostPosted: Sun Nov 24, 2013 5:53 pm 
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Joined: Wed Dec 19, 2012 3:29 pm
Posts: 14
Location: ETSF
Tobyrichards768 wrote:
Pretty neat scenery this with some cosy airports twitter fits perfectly too.

a few suggestions though

- more ground traffic at the international airport(FSIA) | I only found only two vehicles going around
- animated people and golf carts awaiting you after you land at Islands like fregate and denis
Likewise have ground staff at praslin
- domestic aircraft(twotter) parking only one proper parking spot for the twotter on the same apron as the rest of the large aircraft close to small domestic terminal.

All ideas inspired from YouTube videos purpose of more realism and better scenery

greetings,

toby

Very good suggestions. I also agree.



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 Post subject: Re: Seychelles by FSDG
PostPosted: Mon Nov 25, 2013 5:11 pm 

Joined: Thu May 16, 2013 4:17 am
Posts: 3
Oh yes ! Like Tokle and toby, i agree. And i looking for a good AI traffic (WOAI or GAIT) do not work with your scenery. So, UT2 is compatible or not ? Best regard !


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 Post subject: Re: Seychelles by FSDG
PostPosted: Mon Nov 25, 2013 8:15 pm 
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Well, WoAI and GAIT should work with the scenery, it's just that their FS9-style traffic files disable our nice AI Twin Otter and AI ship traffic - but apart from that, you can use both packages.
We rather recomment UT2 or MyTraffic though, they're the best traffic addons you can get at the moment, at least in my personal opinion.



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 Post subject: Re: Seychelles by FSDG
PostPosted: Mon Nov 25, 2013 9:33 pm 

Joined: Thu May 16, 2013 4:17 am
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FS9 files and AI traffic... It's an eternal problem... But if i load WOAI or GAITT (with your twin otter ai disable) other planes not appear too. So last solution : UT2 ! Or AIFP :cool: .


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 Post subject: Re: Seychelles by FSDG
PostPosted: Mon Nov 25, 2013 11:47 pm 
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Not sure what you mean. Do you have aircraft shadows enabled? This would lead to problems at FSIA with the night lights, but that's not related to the WoAI models.



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 Post subject: Re: Seychelles by FSDG
PostPosted: Tue Nov 26, 2013 7:31 am 

Joined: Thu May 16, 2013 4:17 am
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Thank you very much Horst ! effectivly, it was the shadows. Now, my traffic is right. Otherwise, why do you think about others suggestions (people at airports...) ? Best regard.


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 Post subject: Re: Seychelles by FSDG
PostPosted: Tue Nov 26, 2013 10:38 am 
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We tried to create the airports close to how they look in reality. You have very sparse ground traffic at all airports, even at FSIA. I tried more than 2 animated vehicles, but it looked too unrealistic, with several cars driving around the airport, but only 1 or 2 AI aircraft on the apron. It makes more sense to use AES to only have additional animated vehicles when you are at the gate with your own aircraft.
Animated people: Well, there are those who love them, and there are others who don't even notice them. For Seychelles, we focused on animated animals, as (in reality) you definitely run into more animals than humans there.



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 Post subject: Re: Seychelles by FSDG
PostPosted: Tue Nov 26, 2013 6:34 pm 
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Joined: Wed Dec 19, 2012 3:29 pm
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Can you also please merge the default.xml (autogen) with the one from Orbx? I use FTX Global and I had switched to default mode before I installed the Seychelles. However I noticed some trees on the runway at Alphonse Island. I deactivated the autogen in the FSX menu and the trees on the runway were gone.



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 Post subject: Re: Seychelles by FSDG
PostPosted: Wed Dec 04, 2013 12:48 pm 

Joined: Thu Nov 21, 2013 2:38 pm
Posts: 24
Anyone know how to get good airport charts for the airports in this scenery? Any help much appriciated

Mike


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 Post subject: Re: Seychelles by FSDG
PostPosted: Wed Dec 04, 2013 1:05 pm 
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There are few charts available for FSIA and FSPP, and those that can be found are probably not legal, so I can't give you a link here. Google is your friend, though.

@thokle: As usual, enabling any ftx region can affect other addons like Seychelles X. Best disable the ftx mode as well as unselecting "Orbx trees" in ftx central if you want to use Seychelles X unaffected.



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 Post subject: Re: Seychelles by FSDG
PostPosted: Sat Dec 07, 2013 12:01 am 
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horst18519 wrote:
There are few charts available for FSIA and FSPP, and those that can be found are probably not legal, so I can't give you a link here. Google is your friend, though.

@thokle: As usual, enabling any ftx region can affect other addons like Seychelles X. Best disable the ftx mode as well as unselecting "Orbx trees" in ftx central if you want to use Seychelles X unaffected.

Okay, thank you very much.



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 Post subject: Re: Seychelles by FSDG
PostPosted: Sat Dec 07, 2013 11:30 am 

Joined: Thu Nov 21, 2013 2:38 pm
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I see no AI traffic on th islands any time of day. I use Flight 1 UT2 but no other traffic addon. Also I ise DX10 preview. Are these selections and addon the reason or was AI a selection that I might have deselected during Seychelles installation. If so is ther a way to selected it now or must I reinstall the whole package?

Thanks

Mikael cedergren


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 Post subject: Re: Seychelles by FSDG
PostPosted: Mon Dec 09, 2013 12:19 pm 
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You should be able to see AI traffic if you use UT2. You might have to disable aircraft shadows though, to see UT2 AI aircraft on the runway at FSIA.
UT2 will probably not generate any traffic between the islands, that's why we provided traffic files and models for Twin Otter traffic between FSIA, FSPP and a few other islands. You should definitely see Twin Otters commuting between FSIA and FSPP, if that's not the case, there must be some FS9 traffic bgl somewhere that prevents it.



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