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 Post subject: Thessaloniki X [FSX/P3D] - Released
PostPosted: Mon Apr 15, 2013 3:09 pm 

Joined: Fri Dec 16, 2011 10:06 am
Posts: 544
Hey Guys,

Very glad to introduce Thessaloniki :)

Developed by FSDG, and published by Aerosoft, but without much info on release yet. Once we have a better idea on release, we will add our new destination to the announcements board.

Early stage in development, but enough to show you some of our first impressions ;)

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 Post subject: Re: Thessaloniki X [FSX/P3D]
PostPosted: Mon Apr 15, 2013 3:31 pm 

Joined: Tue Dec 20, 2011 8:48 pm
Posts: 58
Looks nice can we expect also a fs9 version


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 Post subject: Re: Thessaloniki X [FSX/P3D]
PostPosted: Tue Apr 16, 2013 2:04 pm 
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Joined: Tue Jan 10, 2012 7:14 am
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Count me in for a FS9 version as well!



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 Post subject: Re: Thessaloniki X [FSX/P3D]
PostPosted: Tue Apr 16, 2013 7:42 pm 

Joined: Fri Dec 16, 2011 10:06 am
Posts: 544
Thanks for the interest guys.

The FS9 version is unlikely to be developed for Thessaloniki. At least not without cutting down a lot of the original scenery.

Not impossible, but very unlikely.



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 Post subject: Re: Thessaloniki X [FSX/P3D]
PostPosted: Mon Apr 29, 2013 4:19 pm 

Joined: Mon Apr 29, 2013 4:11 pm
Posts: 8
EmilG wrote:
Thanks for the interest guys.

The FS9 version is unlikely to be developed for Thessaloniki. At least not without cutting down a lot of the original scenery.

Not impossible, but very unlikely.


If you mean by cutting down and it should look like Sharm El-Sheikh or Heraklion, Im sure most of us wouldnt mind the cut down :D I hope the team considers a FS9 version.


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 Post subject: Re: Thessaloniki X [FSX/P3D]
PostPosted: Tue Apr 30, 2013 5:28 am 
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Yes indeed. If the scenery would be airport only, I'm fine!



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 Post subject: Re: Thessaloniki X [FSX/P3D]
PostPosted: Fri Jun 07, 2013 2:16 pm 
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Joined: Tue Jan 10, 2012 7:14 am
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Any word from the FSDG team on this topic?



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 Post subject: Re: Thessaloniki X [FSX/P3D]
PostPosted: Sat Sep 21, 2013 3:09 pm 
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Joined: Sat Sep 01, 2012 7:46 am
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Location: LGAV
Hello FSDG,

I just want to note that I would be more than interested to participate as a beta tester for Thesalloniki X.
And also, maybe you could give us a bit of insight on the development?

Best Regards,

Petros



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 Post subject: Re: Thessaloniki X [FSX/P3D]
PostPosted: Mon Sep 23, 2013 2:54 am 

Joined: Fri Dec 16, 2011 10:06 am
Posts: 544
Geia sou Petro!

Thanks for the interest for the beta team. I will contact you when we are recruiting, which should not be far off ;)
Thessaloniki is quite heavy on FSX and we are currently spending most of the time optimising performance, but we are definitely within schedule.

The next previews we will be showing, will be the final ones :)



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 Post subject: Re: Thessaloniki X [FSX/P3D]
PostPosted: Tue Sep 24, 2013 2:31 pm 

Joined: Mon Sep 09, 2013 10:56 am
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Location: LGTS
Kalispera Emilie

I would be also interested in participating in the beta. I live in Thessaloniki and as a real world pilot and a plane spotter I've spent a lot of hours in the airport so I know it very good. If there is empty places please do not hesitate to contact me!

Thank you in advance

Zervoulias Panagiotis



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 Post subject: Re: Thessaloniki X [FSX/P3D]
PostPosted: Tue Sep 24, 2013 8:22 pm 

Joined: Fri Dec 16, 2011 10:06 am
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Zervoulias wrote:
Kalispera Emilie

I would be also interested in participating in the beta. I live in Thessaloniki and as a real world pilot and a plane spotter I've spent a lot of hours in the airport so I know it very good. If there is empty places please do not hesitate to contact me!

Thank you in advance

Zervoulias Panagiotis


This is a very interesting 'profile' :D

I will PM you for more details when we will officially open our beta forums.



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 Post subject: Re: Thessaloniki X [FSX/P3D]
PostPosted: Wed Sep 25, 2013 7:17 am 
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Joined: Sat Sep 01, 2012 7:46 am
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Thank you Emilie.

I'd be glad to join the beta team.

Petros



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 Post subject: Re: Thessaloniki X [FSX/P3D]
PostPosted: Mon Oct 14, 2013 6:07 pm 

Joined: Fri Dec 16, 2011 10:06 am
Posts: 544
A few more around the airport, probably the last before we enter the pre-release stage :-P

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 Post subject: Re: Thessaloniki X [FSX/P3D]
PostPosted: Tue Oct 15, 2013 4:48 pm 
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This is made with love!! Top work guys!



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 Post subject: Re: Thessaloniki X [FSX/P3D]
PostPosted: Tue Oct 15, 2013 9:34 pm 

Joined: Tue Oct 15, 2013 1:02 am
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Top notch, τρέλανέ μας.

http://www.youtube.com/watch?v=gASnq5Uqccw

(Sorry about that, but I couldn't resist.)


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 Post subject: Re: Thessaloniki X [FSX/P3D]
PostPosted: Tue Oct 15, 2013 10:27 pm 

Joined: Fri Dec 16, 2011 10:06 am
Posts: 544
lool..that was funny :)

Thanks guys!



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 Post subject: Re: Thessaloniki X [FSX/P3D]
PostPosted: Fri Oct 25, 2013 11:07 am 
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kpats wrote:
Top notch, τρέλανέ μας.

http://www.youtube.com/watch?v=gASnq5Uqccw

(Sorry about that, but I couldn't resist.)


+1!



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 Post subject: Re: Thessaloniki X [FSX/P3D]
PostPosted: Tue Nov 12, 2013 8:34 pm 

Joined: Mon Apr 29, 2013 4:11 pm
Posts: 8
Hey Emil,

just wondering if you still plan of making Thessaloniki for FS9? I have FSX now but Im thinking of going back to fs9 :D I just like it better!


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 Post subject: Re: Thessaloniki X [FSX/P3D]
PostPosted: Tue Nov 12, 2013 10:21 pm 

Joined: Fri Dec 16, 2011 10:06 am
Posts: 544
hanzy1 wrote:
Hey Emil,

just wondering if you still plan of making Thessaloniki for FS9? I have FSX now but Im thinking of going back to fs9 :D I just like it better!


Really like FS9 better? :)

I am not sure yet if we can port LGTS over to FS9. Like I said, we will have to cut many corners, and in this case, almost 80% of the scenery. We will only be able to answer with certainty as soon as the product is final.



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 Post subject: Re: Thessaloniki X [FSX/P3D]
PostPosted: Wed Nov 13, 2013 3:07 am 

Joined: Mon Apr 29, 2013 4:11 pm
Posts: 8
EmilG wrote:
hanzy1 wrote:
Hey Emil,

just wondering if you still plan of making Thessaloniki for FS9? I have FSX now but Im thinking of going back to fs9 :D I just like it better!


Really like FS9 better? :)

I am not sure yet if we can port LGTS over to FS9. Like I said, we will have to cut many corners, and in this case, almost 80% of the scenery. We will only be able to answer with certainty as soon as the product is final.


I know Im just having problems with AFCADs and other issues that im working on, but your other sceneries came out really nice in FS9 even with the cutting corners! :)


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